﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
//
// DotNetNuke® - http://www.dotnetnuke.com
// Copyright (c) 2002-2010
// by DotNetNuke Corporation
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated 
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation 
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and 
// to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions 
// of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED 
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF 
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
// DEALINGS IN THE SOFTWARE.
//

namespace DotNetNuke.Collections.Internal
{


    internal class MonitorLock : IDisposable, ISharedCollectionLock
    {

        private ExclusiveLockStrategy _lockStrategy;
        public MonitorLock(ExclusiveLockStrategy lockStrategy)
        {
            _lockStrategy = lockStrategy;
        }

        #region "IDisposable Support"
        // To detect redundant calls
        private bool _isDisposed;

        // IDisposable
        protected virtual void Dispose(bool disposing)
        {
            if (!this._isDisposed)
            {
                if (disposing)
                {
                    _lockStrategy.Exit();
                    _lockStrategy = null;
                }

                // TODO: free unmanaged resources (unmanaged objects) and override Finalize() below.
                // TODO: set large fields to null.
            }
            this._isDisposed = true;
        }

        //override Finalize() only if Dispose(ByVal disposing As Boolean) above has code to free unmanaged resources.
        //Protected Overrides Sub Finalize()
        //    ' Do not change this code.  Put cleanup code in Dispose(ByVal disposing As Boolean) above.
        //    Dispose(False)
        //    MyBase.Finalize()
        //End Sub

        // This code added by Visual Basic to correctly implement the disposable pattern.
        public void Dispose()
        {
            // Do not change this code.  Put cleanup code in Dispose(ByVal disposing As Boolean) above.
            Dispose(true);
            GC.SuppressFinalize(this);
        }
        #endregion

    }

}
